
This section contains Google Play-specific considerations to be aware of before you publish an application to Google Play.
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For information on how to sign your application, refer to Android Keystore Manager. Google Play requires applications to be signed. In the Other Settings > Identification section, set Target API Level to at least the target API level that Google Play requires.For information on what the current minimum target API is, refer to Meet Google Play’s target API level requirement. Google Play requires applications to support a minimum target API. Universal Windows Platform, however, supports only two. Unity supports three different scripting backends depending on target platform: Mono. More info See in Glossary scripting backend A framework that powers scripting in Unity. Note: You can only interact with this setting if your project uses the IL2CPP A Unity-developed scripting back-end which you can use as an alternative to Mono when building projects for some platforms. If your application targets ChromeOS, enable x86–64 (ChromeOS) too. In the Other Settings section, enable ARM64.To make your application support 64-bit architecture: For more information, refer to Support 64-bit architectures. Google Play requires applications to support 64-bit architecture.
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Otherwise, the AAB must be smaller than 150MB.įor information on how to optimize the install size of your application, refer to Optimize distribution size. If you split the application binary or use custom asset packs, the base module inside the AAB must be smaller than 150MB and the asset packs must fit the file sizes described in Android’s Download Size Limits documentation.

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Otherwise, the APK must be smaller than 100MB. If you split the application binary or use a custom expansion file, the APK must be smaller than 100MB and the expansion file must be smaller than 2GB. The following table describes the size limitations Google Play has for each application type: Application type Google Play limits the install size of applications. Now when you build the application, Unity builds the application as an AAB. If you want to export the project and build it in Android Studio, enable Export Project then enable Export for App Bundle.

